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BONG

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Devlog

  • Big update to BONG.
    August 26, 2018 by Leighton Williams#AI, #CPU, #NES, #BONG, #COLOUR, #GAMEBOY, #UPDATE
    I have now released a big update to BONG. I thought it was a bit boring while messing around with the game by myself as it was 2 player only so I have now added CPU controlled players albeit quite a... Continue reading
  • I've experimented with the NES colour palette.
    August 24, 2018 by Leighton Williams#NES, #GB, #Gameboy, #Palette, #Experiment
    Hi guys, just a fun update here and I'm not sure whether I'll add this to BONG but I've been experimenting with the NES colour palette, so far I've coloured some of the title screen. First NES mock: S... Continue reading
  • Added Keyboard Support and Android Port
    August 22, 2018 by Leighton Williams#Android, #Windows, #Bong, #Keyboard, #Support
    Hi all, I've been working on this further and I have now added keyboard support and even had the time to add an Android port of BONG version 0.16. For the Android port I've added a menu button in game... Continue reading
  • Returning to game developing
    August 22, 2018 by Leighton Williams#inspiration, #Game Jam, #Juicy Jam, #Bong, #Burnt out, #Hope, #Devlog, #Postmortem
    When I first started this project I was in a place where I had pretty much given up on making games, I was completely burnt out and felt it was a lost cause, then awhile back I seen how game jams were... Continue reading
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